Post by account_disabled on Mar 4, 2024 4:29:36 GMT -5
The third activity of the Creative Education and Gamification Congress, held on August 15, 2020, was a round table on “Innovations in Teaching and Technology”, mediated by the professor and pedagogical coordinator of ECDD, Alexander Francisco. In addition to this, the table was made up of three more teachers: Danielle Candelária, teacher at Notre Dame and Santo Agostinho school, master in digital technology and education; Leandro Costa, coordinator of the Postgraduate Live “Creative Education and New Technologies” at ECDD, as well as founding partner and lead game designer at Ludilens, and Prof. Jeferson Pandolfo, organizer of the TEO channel – Online Educational Technologies. To “heat up” the debate, Prof. Alexander asked two questions, the first was “Can you cite examples of innovations that can improve education?” Prof. Candelária was the first to respond. She focused on the importance of connecting with the student , “for education professionals, this issue of going into the student’s universe is nothing new”, says the teacher.
Danielle explains how technology has generated a “behavioral revolution” and that this moment of quarantine is the ideal opportunity to enter this new technological universe. She cited several media that can be easily used in learning, such as the games Plague Inc, which addresses the topic of pandemics, and Civilization, which teaches about the development of people. The cartoons themselves are increasingly faithful to the content, such as Cells At Work, an anime about cells USA Phone Number in the human body. “ For any type of subject – and for any type of content – we are able to innovate , taking advantage of precisely what the universe [of students] favors so that motivation is perhaps a step forward so that we can achieve the objectives of our pedagogical processes .” Prof.
Leandro agrees, connecting what Prof. said about the importance of flexibility in teaching, “what I have been observing these days is a trend, and a need, for education to be increasingly versatile, customizable for each student, flexible and increasingly active on the part of the student ”. He compares the teacher to an experience designer, as well as a mentor. His objective is to help students recognize their potential and find their paths, but through the role of facilitator and not a mediator , that is, in an increasingly less active way. He explains how important it is for students to find their own path, as well as being more exciting for them. According to the teacher. Costa, technology helps a lot with this, providing tools that allow education to not stop in the classroom. He mentions the possibility of taking classes online, not only through tools like Zoom itself, but also in virtual reality meetings or even in games like Warcraft.
Danielle explains how technology has generated a “behavioral revolution” and that this moment of quarantine is the ideal opportunity to enter this new technological universe. She cited several media that can be easily used in learning, such as the games Plague Inc, which addresses the topic of pandemics, and Civilization, which teaches about the development of people. The cartoons themselves are increasingly faithful to the content, such as Cells At Work, an anime about cells USA Phone Number in the human body. “ For any type of subject – and for any type of content – we are able to innovate , taking advantage of precisely what the universe [of students] favors so that motivation is perhaps a step forward so that we can achieve the objectives of our pedagogical processes .” Prof.
Leandro agrees, connecting what Prof. said about the importance of flexibility in teaching, “what I have been observing these days is a trend, and a need, for education to be increasingly versatile, customizable for each student, flexible and increasingly active on the part of the student ”. He compares the teacher to an experience designer, as well as a mentor. His objective is to help students recognize their potential and find their paths, but through the role of facilitator and not a mediator , that is, in an increasingly less active way. He explains how important it is for students to find their own path, as well as being more exciting for them. According to the teacher. Costa, technology helps a lot with this, providing tools that allow education to not stop in the classroom. He mentions the possibility of taking classes online, not only through tools like Zoom itself, but also in virtual reality meetings or even in games like Warcraft.